Print at Jul 11, 2020, 7:23:02 PM

Posted by Puybaret at Sep 5, 2018, 9:41:03 PM
Re: Hither and yon?
The frustrum issue should be fixed in the coming Sweet Home 3D 6.0.

Actually, I discovered that most graphics cards (maybe even all?) support a Z-buffer of 24 bit, therefore I forced the Z-buffer bits to 24 instead of the default value of 16, and this nicely resolved the issue.
It will even optimize a little the rendering speed when the point of view changes, because less computing is required with a larger Z-buffer! smile
Emmanuel Puybaret, Sweet Home 3D developer