Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: Reality Check » » » » Post: Re: Reality Check |
Print at Dec 13, 2019 3:23:28 AM |
Posted by slimpy at Sep 10, 2015 12:56:58 PM |
Re: Reality Check Hi AnhĐinh Sorry for the late reply. I think the key difference between our lamp models is that I don't rely on the shininess property of the object. Instead, my lamp makes use of the sweethome3d_window_mirror prefix. If the name of an object (group) in a model (e.g. the lamp) starts with sweethome3d_window_mirror, SH3D will render the object surface as a mirror (only in photo creation at the two best levels). The mirror model in the stock furniture catalog is a good example for this feature. The following is the OBJ File of that model with the g property (object, group name) set to sweethome3d_window_mirror # Blender3D v245 OBJ File: mirror.blend See also here. Best, slimpy |
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