Class Ground3D
Extends
Object3DBranch.
Defined in: Ground3D.js.
Constructor Attributes | Constructor Name and Description |
---|---|
Ground3D(home, originX, originY, width, depth, waitTextureLoadingEnd)
Creates a 3D ground for the given
home . |
Method Attributes | Method Name and Description |
---|---|
update(waitTextureLoadingEnd)
Updates the geometry and attributes of ground and sublevels.
|
- Methods borrowed from class Object3DBranch:
- getHome, getUserPreferences, updateTextureTransform, updateTextureTransformFittingArea
Class Detail
Ground3D(home, originX, originY, width, depth, waitTextureLoadingEnd)
Creates a 3D ground for the given
Author: Emmanuel Puybaret.
home
.
Author: Emmanuel Puybaret.
- Parameters:
- {Home} home
- {number} originX
- {number} originY
- {number} width
- {number} depth
- {boolean} waitTextureLoadingEnd
Method Detail
update(waitTextureLoadingEnd)
Updates the geometry and attributes of ground and sublevels.
- Parameters:
- {boolean} waitTextureLoadingEnd Optional