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Class Ground3D


Extends Object3DBranch.

Defined in: Ground3D.js.

Class Summary
Constructor Attributes Constructor Name and Description
 
Ground3D(home, originX, originY, width, depth, waitTextureLoadingEnd)
Creates a 3D ground for the given home.
Method Summary
Method Attributes Method Name and Description
 
update(waitTextureLoadingEnd)
Updates the geometry and attributes of ground and sublevels.
Methods borrowed from class Object3DBranch:
getHome, getUserPreferences, updateTextureTransform, updateTextureTransformFittingArea
Class Detail
Ground3D(home, originX, originY, width, depth, waitTextureLoadingEnd)
Creates a 3D ground for the given home.
Author: Emmanuel Puybaret.
Parameters:
{Home} home
{number} originX
{number} originY
{number} width
{number} depth
{boolean} waitTextureLoadingEnd
Method Detail
update(waitTextureLoadingEnd)
Updates the geometry and attributes of ground and sublevels.
Parameters:
{boolean} waitTextureLoadingEnd Optional

© Copyright 2024 Emmanuel PUYBARET / eTeks
Distributed under GNU General Public License
Documentation generated by JsDoc Toolkit 2.4.0 on Thu Apr 04 2024 17:30:26 GMT+0200 (CEST)